Drunken Style Unique Abilities

Abilities Unique to the Drunken Style

 

The following is a list of abilities that are only available to Drunken Style Monks and the levels at which they're obtained.

 

15-
Jeering Kick I - small damage, taunt for 2 attacks
Staggering Punch I - small damage, applies 'stagger' weakness

18-
Spinning Fists I - small damage, autocrit

22-
Staggering Punch II

26-
Foolhardy Swagger - ae taunt for 5 hits
Jeering Kick II

30-
Staggering Punch III
Clumsy Whirl I - dodge counter ability - weapon + ae

32-
Spinning Fists II

34-
Lurching Feint I - costs jin, makes the mob not attack for 2(?) seconds and gives next shot some percentage to crit. I haven't really noticed the stop attacking bit.

36-
Foolhardy Swagger II
Jeering Kick III


38-
Clumsy WhirlII
Errant Strikes
- useless, gives you a buff for 1 minute that will apply all attacks to both your target and your defensive target's target. REUSE- one HOUR, and sometimes does absolutely nothing, not applying the buff.
Staggering Punch IV
Impossible Drunken Palm I
- chain finisher, does less than Thousand Fists, maybe more than Flying Kick

42-
Lurching Feint II
Drunken Arms of the Cyclone
- adv chain finisher after Impossible Drunken Palm, does less damage than it.

46-
Magnificent Drunken Stagger (our equivalent to Dragon Monk's invis/lev) Dodge all attacks for 15 seconds, REUSE- 30 MINUTES.
Legendary Fists I - Third finisher after Thousand Fists/Thundering Fists
Foolhardy Swagger III
Clumsy Whirl III
Jeering Kick IV
Staggering Punch V

 
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