|
Drunken Style Unique Abilities |
|
Abilities Unique to the Drunken Style
The following is a list of abilities that are only available to Drunken Style Monks and the levels at which they're obtained.
15- Jeering Kick I - small damage, taunt for 2 attacks Staggering Punch I - small damage, applies 'stagger' weakness
18- Spinning Fists I - small damage, autocrit
22- Staggering Punch II
26- Foolhardy Swagger - ae taunt for 5 hits Jeering Kick II
30- Staggering Punch III Clumsy Whirl I - dodge counter ability - weapon + ae
32- Spinning Fists II
34- Lurching Feint I - costs jin, makes the mob not attack for 2(?) seconds and gives next shot some percentage to crit. I haven't really noticed the stop attacking bit.
36- Foolhardy Swagger II Jeering Kick III
38- Clumsy WhirlII Errant Strikes - useless, gives you a buff for 1 minute that will apply all attacks to both your target and your defensive target's target. REUSE- one HOUR, and sometimes does absolutely nothing, not applying the buff. Staggering Punch IV Impossible Drunken Palm I - chain finisher, does less than Thousand Fists, maybe more than Flying Kick
42- Lurching Feint II Drunken Arms of the Cyclone - adv chain finisher after Impossible Drunken Palm, does less damage than it.
46- Magnificent Drunken Stagger (our equivalent to Dragon Monk's invis/lev) Dodge all attacks for 15 seconds, REUSE- 30 MINUTES. Legendary Fists I - Third finisher after Thousand Fists/Thundering Fists Foolhardy Swagger III Clumsy Whirl III Jeering Kick IV Staggering Punch V
|