| Useful Commands and Macros |
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The Effective Use of Input Commands and Macros
Macros can be very useful. While they aren't always the most effective solution for converting user input into character output, they certainly have their time and place. We're gonna try to take a look at some fairly common implementations here. First I'll start with some popular and fundamental input commands. (exclude "<" and ">" )
Targeting Commands
/assist <name> : This will make you assist the player with the name you've specified (typically a tank), which basically means that whatever they're targeting becomes your target. This is a command everyone should have in a macro for grouping to ensure everyone is fighting the right mob. Example: /assist Beefytanks
/target <name> : This simply targets the player with the name you've chosen.
/find <name> : This will try to target anything with that name. The idea is to set up a macro so you can run around spamming this command while in search of someone or something. Targets include players, NPCs, objects such as a corpse or mailbox etc.. This essentially works exactly the same as /target does - I'm not really even sure how they differ honestly..
Combat Related These are what will be a few of the most useful commands you'll use in creating your own combat macros. In theory, you could use them to set up shortcuts controlling your entire combat process. However this can be fairly limiting and somewhat "robotic" in nature by omitting a lot of the human decision-making and greatly effecting contextual ability selection during combat. But when used gently and deliberately these commands can allow you to construct macros that will become irreplaceable components of your combat plan. First I'll go over the commands and how they work, then we can look at some examples of how to properly use them to get more out of our monks in combat. /cast "Ability Name" : This will cast the ability that you specify. When giving an abilities name you have to include the rank and it must be formatted as Roman Numerals. i.e. 3 = III , 5 = V , 7 = VII
/reactionautochain : This will automatically activate your chained abilities as they become available. I'm not quite sure how priority works here on more than one triggered chain. I'm looking in to this.
/reactionautocounter : Much like /reactionautochain, this will trigger your countering attacks as they become available. Like after a parry ect.
/reactionchain # : This is similar to autochain but instead of it activating any chains that may become triggered it will only react to a single specified process chain. The "#" determines which ability on your "finishing attacks bar" will be activated. The numbers represent reactions from left to right - far left being 1 and counting on up to the right. This allows you to have a single command that works dynamically with multi-level finishing moves. In other words you can activate your Flying Kick, Kick of the Heavens, and Celestial Kick of the Master with a single line of /command. Having the ability to decide which reactions we do and don't want to activate and when and where that happens is the kind of control that is essential to using reaction commands that help us, and not hurt us!
/reactioncounter #: This works exactly like /reactionchain, but for counterattacks.
An example of a Vanguard melee macro. You might would use: /assist Bruiser Assist the tank in the group /lootall Loot what ever corpse you have targeted /reactionautochain Auto chain our styles /reactionautocounter Auto counter our styles /cast "Ice Comet III" Cast our best nuke /cast "Strike of Scaryness V" Cast something else /cast "Hammer of Smashing IV" Cast something else /cast "Blizzard IV" Cast something else
Crafting macros are also very useful and save a lot of mouse clicking.
Here is an example Vanguard crafting macro:
/craftingaddsecondary This will auto add your resonating dusts and such so you do not have to worry about missing it. /craftingselectstep 8 Now we start at the end of the steps and try each one, using the first available step. /craftingselectstep 7 /craftingselectstep 6 This macro will press the first icon on the first available step for you. /craftingselectstep 5 /craftingselectstep 4 /craftingselectstep 3 /craftingselectstep 2 /craftingselectstep 1 /craftingselectaction 1 <- This selects the actual action. Make a second macro with action 2 and you can craft with 2 buttons.
Simple 2 boxing macros that we find useful: Auto Follow: /target <me>
/follow
Assist Me: /target <me>
/assist <me>
Typical Assist and Nuke my target macro for Vanguard: /assist <me> /reactionautochain /reactionautocounter /cast "Ice Comet I" /cast "DD 2" /cast "DD 3"
Abilities /abilities FORMAT: /abilities Lists your current spells and abilities.
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