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Choosing Int over Dex
There was a school of thought I've heard circulating that favors Int as a secondary stat over Dex. The idea here is that the Int significantly boosts the damage of every attack you make by increasing the "spell damage" dealt by our secrets. When I first read about this it made a lot of sense to me, however I read somewhere that the devs nerfed this interaction. (This is now confirmed). For the purpose of understanding an older and no longer working mechanic I'll just throw out some of the sources of what I've read & heard.
Here's an excerpt I've taken from the SoE Vanguard Forums where I stumbled upon a discussion about this:
I only know a handful of monks who went str/int over dex.
With raid buffs, i sit at 600ish int and my secret of flame does about 2000-2500 dmg a hit (much more on ice elementals, up to 4-5k). I choose int, because secrets are damage added to every hit, so if i had 200 int, and gain 450 damage per hit, thats a constant +450. Dex on the other hand adds a higher % chance to crit. At lower levels dex is great and you need it to open finishers. At 50, and in a raid though, I removed all my dex from attributes and i sit at probably 12% crit rate from dex (vs the 17% i was at). So i lost 5% chance to crit, but with my gear i have enough +crit that i dont notice. But i do notice the +600-900 extra damage a hit i get. Specially on attacks with no global cool down, it adds up fast.
Crescent kick + staggering fist = no global cool down, so 3 attacks in under 2 seconds gain 450x3 damage. If your like me youve macroed crescent kick + staggering fist into all your attacks, so no matter what you get an extra 2 hits with no GC... and that means if they are up, you just got a bonus 900 damage.
An interesting bit of wisdom - much more so if it were still in effect. Things no longer work this way so disregard all of this other than for the sake of the history of the class.
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