 Welcome to the site. I hope it's helpful and you enjoy it. I'll be doing my best to make it that way, and I hope the community can help identify what sort of information would be helpful to have here. I hope you'll join the forums and voice any suggestions you may have, and even better - share some insight you have on the monk class for everyone to take advantage of! Members can, if they like, consent to have their write ups published on the main site to be made more accessible to visitors, and any and all help and additions are great for the community and greatly appreciated!
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Coming really soon I'll have a POTA walkthrough up. POTA is a crucial portion of end-game content in terms of long term questlines that work towards goals and completing for rewards such as gear sets and your epic weapon enhancements. The guide will help you through this from start to finish and have you informed on the details in regards to monks every step of the way.
Thanks for being patient!
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HOLY $*!%!!!
That's one ugly roll..
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To fully satisfy our inherent vanity, I'm working on getting some shots of all the POTA sets for reference. Ya'know, covering the important stuff /nod
If you have screenshots of a set you'd like to contribute, email them to
This e-mail address is being protected from spambots. You need JavaScript enabled to view it
I'll be setting up an in-browser contact page that will include a lot of options for pointing out mistakes, offering corrections, and submitting info so look for that soon. Until then, the best way to get in touch is through email.
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The community forums are now open and desperately needing some activity. I am working on posting little data-prompt type starter posts to raise awareness on what sorts of info are needed at this point and how people can help move the site closer to some of the goals in place to make vgmonks.com be the class resource we hope it can be for monks and other players of Vanguard. Click here to visit or just go to www.vgmonks.com/forums
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Useful Commands and Macros |
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The Effective Use of Input Commands and Macros
Macros can be very useful when used properly. While they aren't always the most effective solution for converting user input into character output, they certainly have their time and place. We're gonna try to take a look at some fairly common implementations here. First I'll start with some popular and fundamental input commands. (exclude "<" and ">" )
Targeting Commands
/assist <name> : This will make you assist the player with the name you've specified (typically a tank), which basically means that whatever they're targeting becomes your target. This is a command everyone should have in a macro for grouping to ensure everyone is fighting the right mob. Example: /assist Beefytanks
/target <name> : This simply targets the player with the name you've chosen.
/find <name> : This will try to target anything with that name. The idea is to set up a macro so you can run around spamming this command while in search of someone or something. Targets include players, NPCs, objects such as a corpse or mailbox etc.. This essentially works exactly the same as /target does - I'm not really even sure how they differ honestly..
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Read more...
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Choosing Int over Dex
There was a school of thought I've heard circulating that favors Int as a secondary stat over Dex. The idea here is that the Int significantly boosts the damage of every attack you make by increasing the "spell damage" dealt by our secrets. When I first read about this it made a lot of sense to me, however I read somewhere that the devs nerfed this interaction. (This is now confirmed). For the purpose of understanding an older and no longer working mechanic I'll just throw out some of the sources of what I've read & heard.
Here's an excerpt I've taken from the SoE Vanguard Forums where I stumbled upon a discussion about this:
I only know a handful of monks who went str/int over dex.
With raid buffs, i sit at 600ish int and my secret of flame does about 2000-2500 dmg a hit (much more on ice elementals, up to 4-5k). I choose int, because secrets are damage added to every hit, so if i had 200 int, and gain 450 damage per hit, thats a constant +450. Dex on the other hand adds a higher % chance to crit. At lower levels dex is great and you need it to open finishers. At 50, and in a raid though, I removed all my dex from attributes and i sit at probably 12% crit rate from dex (vs the 17% i was at). So i lost 5% chance to crit, but with my gear i have enough +crit that i dont notice. But i do notice the +600-900 extra damage a hit i get. Specially on attacks with no global cool down, it adds up fast.
Crescent kick + staggering fist = no global cool down, so 3 attacks in under 2 seconds gain 450x3 damage. If your like me youve macroed crescent kick + staggering fist into all your attacks, so no matter what you get an extra 2 hits with no GC... and that means if they are up, you just got a bonus 900 damage.
An interesting bit of wisdom - much more so if it were still in effect. Things no longer work this way so disregard all of this other than for the sake of the history of the class. |
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